Dec 10th update - 3d SC

General News
kyled
Site Admin
Posts: 132
Joined: Fri Mar 30, 2012 10:25 pm

Dec 10th update - 3d SC

Postby kyled » Tue Dec 10, 2013 11:35 pm

http://gecko-games.com/test2/main.html

Full screen Mode
Some Basic Menu introduction
Multiple weapon types (at no cost for now)
Radar
Rough Map

Wondering from players if I should make the asteroid radar dots bigger so you can hide you ship from someone's radar if you are sitting beside it.

Also pondering the idea of in death match, everyone starts with a basic ship and your ship resets after each round or death. Your ships wouldn't be saved or anything else, but your funds would be saved for your global account. May also make a "death match funds" point system for buying gear for only in death match zone, which also reset on entering or end of round.

On the plus side, except for the docked screen menu, the game looks nearly identical on a tablet. No idea about phones yet.
User avatar
sivice
Posts: 519
Joined: Sat Apr 14, 2012 12:36 am
Location: Nowhere.

Re: Dec 10th update - 3d SC

Postby sivice » Wed Dec 11, 2013 12:31 pm

Is our Structure supposed to be so high?
.
Edit: Realized this was in response to high damage counts.
ShadowSivice
Forge myself in silence, for I am a fool.
Fate the of folly I hope to fail.
I must remember to succeed.
kyled
Site Admin
Posts: 132
Joined: Fri Mar 30, 2012 10:25 pm

Re: Dec 10th update - 3d SC

Postby kyled » Wed Dec 11, 2013 5:37 pm

Yeah, rather then fight with having to re-spec all the game items, I am simply using the old flash setting for now. It'll let me focus on getting code in , rather than worrying about game item specs

Return to “News”

Who is online

Users browsing this forum: No registered users and 1 guest