Meteors re-introduced

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kyled
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Joined: Fri Mar 30, 2012 10:25 pm

Meteors re-introduced

Postby kyled » Sun Apr 29, 2012 12:51 am

Meteors are back in.
They do randomly spawn at a rare rate, but anyone can spawn them by enter ?meteor into their chat and sending it.
Only 2 meteors at a time can be spawned, but don't spawn the meteors back to back or it may bug out the news guy.

They don't destroy the base, but can be killed for credits and some score.
Cptjaneway
Posts: 27
Joined: Sat Mar 31, 2012 12:33 pm

Re: Meteors re-introduced

Postby Cptjaneway » Sun Apr 29, 2012 7:26 am

The meteors don't seem to be working for me, but they're working for Jolly.
kyled
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Posts: 132
Joined: Fri Mar 30, 2012 10:25 pm

Re: Meteors re-introduced

Postby kyled » Sun Apr 29, 2012 11:31 am

is your version at the bottom right .046a ? might be using an older file in your cache
Cptjaneway
Posts: 27
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Re: Meteors re-introduced

Postby Cptjaneway » Sun Apr 29, 2012 11:54 am

.42b How do I change the version? :|
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Orbitguy
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Location: COOLGAMERZ Squad Base

Re: Meteors re-introduced

Postby Orbitguy » Sun Apr 29, 2012 12:05 pm

Firefox -> Clear History -> Clear Cache

IE8 It's under internet options I think.

Then you may want to restart your browser.
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Domingo
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Re: Meteors re-introduced

Postby Domingo » Sun Apr 29, 2012 1:40 pm

Awesome!
Domingo Diego
RaygoeFlash
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the_ace
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Re: Meteors re-introduced

Postby the_ace » Sun Apr 29, 2012 1:47 pm

suggestion.
can there be asteriods as well that are even more random to appear in the game, and are harder to kill. which means the credits and score are even more.
if you like this Kyled then please add it in. if not then ignore this comment.
Tyrant of Stellar Conflicts.
If you need help that I can provide then I will do so
If you need help and dont't ask me then I cannot help you
Also don't come to me complaining about other players
For I can do nothing but kill them when they are online
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Orbitguy
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Re: Meteors re-introduced

Postby Orbitguy » Sun Apr 29, 2012 3:20 pm

the_ace wrote:suggestion.
can there be asteriods as well that are even more random to appear in the game, and are harder to kill. which means the credits and score are even more.
if you like this Kyled then please add it in. if not then ignore this comment.


Like immobile AI. :o
kyled
Site Admin
Posts: 132
Joined: Fri Mar 30, 2012 10:25 pm

Re: Meteors re-introduced

Postby kyled » Sun Apr 29, 2012 3:35 pm

I plan to add mining, that is required for energy replenish cells, and possibly for advanced starbase.

Fist I am looking into 3d, then deciding on new features, in case i need to reprogram them for an engine change.

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