[Future SC] Server Emulation

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Orbitguy
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Re: [Future SC] Server Emulation

Postby Orbitguy » Sun Apr 21, 2013 12:37 am

Looks cool I'll see if I can find you some more data in my old screenshots or something.
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Re: [Future SC] Server Emulation

Postby Orbitguy » Sun Apr 21, 2013 1:31 pm

Here's one that should help:

Image
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Domingo
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Re: [Future SC] Server Emulation

Postby Domingo » Sun Apr 21, 2013 5:29 pm

lol, I do wonder if that test server is still up...
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Re: [Future SC] Server Emulation

Postby Orbitguy » Sun Apr 21, 2013 6:00 pm

I thought it was the current one? I mean the test server was the main server at the time I thought, just the game was rewritten from the previous version. I don't think there were two versions of the game available at once but I could be wrong.

I found maybe two screenshots, one shows like stats for 4 or 5 weapons. The other shows prices for 4 or 5 ships. That said, I might be able to remember a few. (or come up with some that would make sense) Honestly the prices needed some tweaking anyway, and we just never had time to come up with some.

Ship Prices:

Bird of Prey: 130 million Funds

Destroyer: 25 million Funds

Large Freighter: 30 million Funds

Super Freighter: 70 million Funds (?)

Armed Freighter: 65 million Funds (?)

Missile Destroyer: 45 million Funds

Desolator: 320 million Funds (?)

Carrier: 185 million Funds

There may be a list of this somewhere.... but I think it would be on the IPB board, on which I've only found one topic link that actually works.
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Re: [Future SC] Server Emulation

Postby Domingo » Sun Apr 21, 2013 6:04 pm

Yeah, I've only found one date on WBM that worked on that forum.

Do you have a Skype? I added the one I found from Google...
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Re: [Future SC] Server Emulation

Postby Orbitguy » Sun Apr 21, 2013 6:20 pm

Sorry for all the double posting.

Other helpful data:

Alpha / Beta Structure for the DeathMatch Zone: 300,000 HP

I can see structure/ shield values in my old screenshots for the ships, but I don't know what they are without the upgrades. So I could give you their values for some with max upgrades.

Mine - 3:
Cost: 135,000 Funds
Reload 8 secs
Lifetime 5 secs
Damage 25,000 (was usually enough to kill most non-caps looking at my screenshots)

InvulnShield:
Cost: 535,000 Funds
Need 1000 Energy to use.
Rechage 30 secs.
Lasts for 7000 secs.

Wing Man
Cost: 1,000,000 Funds
Need 1200 Energy to use.
Reload 10 secs.
Max Wingmen
Carriers: 3
Others: 1

Mirv 1
Cost: 1400
Damage: 2000
Reload: 4 secs.
Lifetime: 7 secs.
Speed 100/s
Dumbfire

Mirv 2
Damage: 4000
Reload: 6 secs.
Lifetime 8 secs.
Speed 85/s
Dumbfire

Mirv 3
Damage: 6500
Reload 7.5 secs
Lifteime 9 secs
Speed 70/s
Dumbfire

That's all I could see.
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Orbitguy
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Re: [Future SC] Server Emulation

Postby Orbitguy » Sun Apr 21, 2013 6:23 pm

Yeah I do, it's orbitguy5, but I was trying to merge it with my MSN earlier and realized I don't remember my password b/c I usually have it automatically log me in, so it might be like 10 minutes before I can get on.

It's pretty cool actually, if you google, "orbitguy" most of the results are me, not many other people with that username.
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Re: [Future SC] Server Emulation

Postby Domingo » Sun Apr 21, 2013 8:00 pm

Cool, I'll add that data to the Missile Types.

---------------------------------------------------------------------

Update [4/21/2013]:

So, today I worked on implementing a Persistent Database Model on the server and we got chat working 100%. Considering most of my day was used studying Hibernate (link), I didn't get much done on the client today. However, on the server, the Persistent Database Model is completed and after a few helper objects are finished, the server's use of the database will be much more efficient.

We did get the Login bug fixed and we also got the "undefined" chat problem fixed by sending the right packets on user login.

So this is Day 4 and we have the Game Loading, the Registration of Players Working, the Login working, the Zone Listing is working, the sending of the bases is working, and the Chatting is now also working. I expect many more changes to happen fast. It'll be interesting to see how much we'll have done at the 1 Week mark.
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Re: [Future SC] Server Emulation

Postby sivice » Mon Apr 22, 2013 6:01 am

*slowly nods head in confusion* Uh, if it fixes the game and I can help, just ask.
But otherwise, eh, good luck guys. (I'm probably not good for too much here)
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Forge myself in silence, for I am a fool.
Fate the of folly I hope to fail.
I must remember to succeed.
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Orbitguy
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Re: [Future SC] Server Emulation

Postby Orbitguy » Mon Apr 22, 2013 9:42 pm

If you have a Skype, we seem to have a small group going. :D

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